#英语[超话]#
【英语打卡】Day1Swallows may have gone, but there's a time of return, willow trees may have died back, but there's a time of regreening, peach blossoms may have fallen, but they will bloom again. Now you the wise, tell me, why should our days leave us, never to return. If they had been stolen by someone, who could it be, where could he hide them? If they had made the escape themselves, then where could they stay at the moment?
【英语打卡】Day1Swallows may have gone, but there's a time of return, willow trees may have died back, but there's a time of regreening, peach blossoms may have fallen, but they will bloom again. Now you the wise, tell me, why should our days leave us, never to return. If they had been stolen by someone, who could it be, where could he hide them? If they had made the escape themselves, then where could they stay at the moment?
《Returnal》游戏总监Harry Krueger近日关于高难度游戏的看法:
「我们做游戏不是为了难而难,是为了创造最值得嘉奖的体验。我觉得如果你没有被推到挫折边缘,就很难产生那种凯旋胜利的感觉,那种欢欣鼓舞的感觉。在游戏中存在这种逆境,这种阻碍,当你真正获得成功时,你便会更有成就感。
在《Returnal》中,我们认为随机的内容,Roguelike元素和程序生成的关卡一定程度上形成了某种压力阀。运气也是如此。有时候你这一趟顺风顺水,而有时候你可能会有点不走运,感觉游戏在与你作对。但这可能就是游戏的魅力所在,它创造了这些难忘的玩家故事。」#VG新闻#
「我们做游戏不是为了难而难,是为了创造最值得嘉奖的体验。我觉得如果你没有被推到挫折边缘,就很难产生那种凯旋胜利的感觉,那种欢欣鼓舞的感觉。在游戏中存在这种逆境,这种阻碍,当你真正获得成功时,你便会更有成就感。
在《Returnal》中,我们认为随机的内容,Roguelike元素和程序生成的关卡一定程度上形成了某种压力阀。运气也是如此。有时候你这一趟顺风顺水,而有时候你可能会有点不走运,感觉游戏在与你作对。但这可能就是游戏的魅力所在,它创造了这些难忘的玩家故事。」#VG新闻#
#哈利波特魔法觉醒[超话]#我要裂开了,这个破考试每进来一个人就要重新选一次分数,然后全程队友来了又走来了又走,我选40分进来一个变5分,人走了之后又进来一个要打5分的,我改半天变40人又走了,甜美的来来去去跟菜市场一样我还考个锤子。
wy你家程序员工资多少?我来干吧要不?给你家游戏写个return 0完事大家都别玩了
wy你家程序员工资多少?我来干吧要不?给你家游戏写个return 0完事大家都别玩了
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