《再熟悉的路,你不行走,也有陌生的感受…这就是人生。》慢慢地都淡了;渐渐地都忘了。世上事就是这样,好多熟悉的人,你不去呵护,慢慢就淡了,许多熟悉的事,你不去回味,渐渐就忘了。岁月的风,不仅能吹淡你我心中的情,也能冷却你我的心;时光的手,不仅能模糊你眼中的我,也能淡忘我心中的你。再熟悉的路,你不行走,也有陌生的感受…这就是人生。目再熟悉的路,你不行走,也有陌生的感受…这就…
"Again familiar road, you do not walk, also have strange feelings... this is life." It slowly faded away; Gradually forgot. Things in the world are like this, a lot of familiar people, you do not care, slowly fade, many familiar things, you do not go to aftertaste, gradually forgot. The wind of the years can not only blow away the feelings in your heart, but also cool your heart and mine; The hand of time can not only blur me in your eyes, but also forget you in my heart. Again familiar road, you do not walk, there are strange feelings... This is life. Look at the familiar road, you do not walk, there are strange feelings... And that's...
"Again familiar road, you do not walk, also have strange feelings... this is life." It slowly faded away; Gradually forgot. Things in the world are like this, a lot of familiar people, you do not care, slowly fade, many familiar things, you do not go to aftertaste, gradually forgot. The wind of the years can not only blow away the feelings in your heart, but also cool your heart and mine; The hand of time can not only blur me in your eyes, but also forget you in my heart. Again familiar road, you do not walk, there are strange feelings... This is life. Look at the familiar road, you do not walk, there are strange feelings... And that's...
#刘诗诗叶平安# [兔子]#刘诗诗东方淮竹#
You will never age for me, nor fade, nor die.
— Shakespeare in Love
你在我心中永不衰老,永不凋谢,永不消逝。——《莎翁情史》
刘诗诗掌心|刘诗诗一姐|刘诗诗lss|刘诗诗姐粉|刘诗诗粉丝|刘诗诗国民女演员|刘诗诗扛剧女王|刘诗诗叶平安|刘诗诗顾清|刘诗诗古装悬疑剧|刘诗诗古装@刘诗诗
刘诗诗狐妖小红娘竹业篇|刘诗诗东方淮竹|刘诗诗古装玄幻剧|刘诗诗古装|刘诗诗一姐|刘诗诗lss|刘诗诗姐粉|刘诗诗粉丝|刘诗诗打戏@刘诗诗
You will never age for me, nor fade, nor die.
— Shakespeare in Love
你在我心中永不衰老,永不凋谢,永不消逝。——《莎翁情史》
刘诗诗掌心|刘诗诗一姐|刘诗诗lss|刘诗诗姐粉|刘诗诗粉丝|刘诗诗国民女演员|刘诗诗扛剧女王|刘诗诗叶平安|刘诗诗顾清|刘诗诗古装悬疑剧|刘诗诗古装@刘诗诗
刘诗诗狐妖小红娘竹业篇|刘诗诗东方淮竹|刘诗诗古装玄幻剧|刘诗诗古装|刘诗诗一姐|刘诗诗lss|刘诗诗姐粉|刘诗诗粉丝|刘诗诗打戏@刘诗诗
https://t.cn/A6YDmm3p
Claude-3-Sonnet Operated by Poe 的不行,
不思考如何改好
直接換另一AI,
copilot.microsoft
camera {
location <5.5, 3,-7.0> // 提升镜头高度
look_at <0.0, 1, 2.0> // 调整look_at参数以改变视角方向
angle 60
}
// chessboard
height_field {
function 256, 256 {
pigment {
checker color rgb 1 color rgb 0 scale 1/8
}
}
smooth
translate <-0.5, 0.0,-0.5>
scale < 12,-0.5, 12>
rotate <0, -90*clock, 0> // 使用clock变量来控制旋转
texture {Glass}
interior {ior 1.2}
}
-------------------
%%file glasschess_anime.pov
// Persistence Of Vision Ray Tracer Scene Description File
// File: GlassChess.pov
// Vers: 3.5
// Desc: Three glass chesspieces.
// Date: 1999-06-22
// Updated: 2001-07-27
// Auth: Ingo Janssen
//
// with +w400 +h300 +a0.3
// on a PII, 233 MHz
// it takes 26 min to render
// so with the current GHz monsters ...
#version 3.5;
#include "chesspiece1.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 15
}
light_source {
< 500, 50,-5>
rgb 1
}
camera {
location <5.5, 3,-7.0> // 提升镜头高度
look_at <0.0, 1, 2.0> // 调整look_at参数以改变视角方向
angle 60
}
// Textures and materials
#declare Glass = texture {
pigment {rgbf < 0.98, 1.0, 0.98, 1> }
finish {
specular 1
roughness 0.001
ambient 0
diffuse 0
reflection {
0,1
fresnel
}
}
}
#declare PieceTex = texture {
pigment {rgbt < 0.9, 0.9, 0.6, 0.6>}
finish {reflection 0.3}
}
#declare SkyGlass = material {
texture {
pigment {rgbt < 0.95, 0.95, 1, 1> }
finish {
diffuse 0.2
ambient 0.05
specular 1.5
roughness 0.01
brilliance 0.01
reflection {
0,1
fresnel
}
}
normal { // from a water by Jon S. Brandt.
bozo
normal_map {
[ 0.30 waves translate -0.5 scale <1, 0.05, 1>*100000 frequency 100000]
[ 0.70 ripples translate -0.5 scale <1, 0.70, 1>*100000 frequency 100000]
[ 0.85 ripples translate -0.5 scale <1, 0.60, 1>*100000 frequency 100000]
[ 1.00 ripples translate -0.5 scale 100000 frequency 100000]
}
scale 0.6
}
}
interior {ior 1.33}
}
// start sky
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb < 0.3, 0.05, 0.15>]
[1.0 color rgb 1]
}
translate < 0,-0.1, 0>
}
}
sphere {
0, 5000
scale < 1, 0.3, 0.6>
hollow
pigment {
bozo
turbulence 0.1
color_map {
[ 0.0 color rgbt 1]
[ 0.4 color rgbt 0.8]
[ 1.0 color rgb 1]
}
scale < 250, 500, 250>
}
finish {
ambient 0.7
diffuse 0
}
rotate < 5, 0, 0>
}
sphere {
0, 4000
scale < 1, 0.1, 0.6>
hollow
pigment{
bozo
turbulence 0.1
color_map {
[ 0.0 color rgbt 1 ]
[ 0.3 color rgbt 0.8 ]
[ 1.0 color rgb 1 ]
}
scale < 250, 500, 250>
}
finish {
ambient 0.4
diffuse 0
}
rotate < 5, 0, 0>
}
box {
<-10, 3.5,-7>, < 10, 3.51, 7>
no_shadow
material {SkyGlass}
}
// end sky
// chessboard
height_field {
function 256, 256 {
pigment {
checker color rgb 1 color rgb 0 scale 1/8
}
}
smooth
translate <-0.5, 0.0,-0.5>
scale < 12,-0.5, 12>
rotate <0, -90*clock, 0> // 使用clock变量来控制旋转
texture {Glass}
interior {ior 1.2}
}
// The pieces
difference {
superellipsoid {
< 0.05, 0.05>
translate < 0, 1, 0>
scale < 0.5, 0.9, 0.5>
pigment {rgbf 0.9}
texture {Glass}
interior {
ior 1.5
fade_distance 2
fade_power 2
}
}
object {
Paard
rotate < 0,-90, 0>
texture{PieceTex}
}
no_shadow
rotate < 0, 68, 0>
translate < 2.2*1.5, 0, -3.5*1.5>
}
difference {
superellipsoid {
< 0.05, 0.05>
translate < 0, 1, 0>
scale < 0.5, 0.9, 0.5>
texture {Glass}
interior {
ior 1.5
fade_distance 2
fade_power 2
}
}
object {
Loper
texture{PieceTex}
}
no_shadow
translate < 1.5*1.5, 0,-1.5>
}
difference {
superellipsoid {
< 0.05, 0.05>
translate < 0, 1, 0>
scale < 0.5, 0.75, 0.5>
texture {Glass}
interior {
ior 1.5
fade_distance 2
fade_power 2
}
}
object {
Toren
texture{PieceTex}
}
no_shadow
translate < 3.5*1.5, 0,-3.5*1.5>
}
// end pieces
--------------
!povray glasschess_anime.pov +Q11 +A +FN Initial_Frame=0 Final_Frame=24
Claude-3-Sonnet Operated by Poe 的不行,
不思考如何改好
直接換另一AI,
copilot.microsoft
camera {
location <5.5, 3,-7.0> // 提升镜头高度
look_at <0.0, 1, 2.0> // 调整look_at参数以改变视角方向
angle 60
}
// chessboard
height_field {
function 256, 256 {
pigment {
checker color rgb 1 color rgb 0 scale 1/8
}
}
smooth
translate <-0.5, 0.0,-0.5>
scale < 12,-0.5, 12>
rotate <0, -90*clock, 0> // 使用clock变量来控制旋转
texture {Glass}
interior {ior 1.2}
}
-------------------
%%file glasschess_anime.pov
// Persistence Of Vision Ray Tracer Scene Description File
// File: GlassChess.pov
// Vers: 3.5
// Desc: Three glass chesspieces.
// Date: 1999-06-22
// Updated: 2001-07-27
// Auth: Ingo Janssen
//
// with +w400 +h300 +a0.3
// on a PII, 233 MHz
// it takes 26 min to render
// so with the current GHz monsters ...
#version 3.5;
#include "chesspiece1.inc"
global_settings {
assumed_gamma 1.0
max_trace_level 15
}
light_source {
< 500, 50,-5>
rgb 1
}
camera {
location <5.5, 3,-7.0> // 提升镜头高度
look_at <0.0, 1, 2.0> // 调整look_at参数以改变视角方向
angle 60
}
// Textures and materials
#declare Glass = texture {
pigment {rgbf < 0.98, 1.0, 0.98, 1> }
finish {
specular 1
roughness 0.001
ambient 0
diffuse 0
reflection {
0,1
fresnel
}
}
}
#declare PieceTex = texture {
pigment {rgbt < 0.9, 0.9, 0.6, 0.6>}
finish {reflection 0.3}
}
#declare SkyGlass = material {
texture {
pigment {rgbt < 0.95, 0.95, 1, 1> }
finish {
diffuse 0.2
ambient 0.05
specular 1.5
roughness 0.01
brilliance 0.01
reflection {
0,1
fresnel
}
}
normal { // from a water by Jon S. Brandt.
bozo
normal_map {
[ 0.30 waves translate -0.5 scale <1, 0.05, 1>*100000 frequency 100000]
[ 0.70 ripples translate -0.5 scale <1, 0.70, 1>*100000 frequency 100000]
[ 0.85 ripples translate -0.5 scale <1, 0.60, 1>*100000 frequency 100000]
[ 1.00 ripples translate -0.5 scale 100000 frequency 100000]
}
scale 0.6
}
}
interior {ior 1.33}
}
// start sky
sky_sphere {
pigment {
gradient y
color_map {
[0.0 color rgb < 0.3, 0.05, 0.15>]
[1.0 color rgb 1]
}
translate < 0,-0.1, 0>
}
}
sphere {
0, 5000
scale < 1, 0.3, 0.6>
hollow
pigment {
bozo
turbulence 0.1
color_map {
[ 0.0 color rgbt 1]
[ 0.4 color rgbt 0.8]
[ 1.0 color rgb 1]
}
scale < 250, 500, 250>
}
finish {
ambient 0.7
diffuse 0
}
rotate < 5, 0, 0>
}
sphere {
0, 4000
scale < 1, 0.1, 0.6>
hollow
pigment{
bozo
turbulence 0.1
color_map {
[ 0.0 color rgbt 1 ]
[ 0.3 color rgbt 0.8 ]
[ 1.0 color rgb 1 ]
}
scale < 250, 500, 250>
}
finish {
ambient 0.4
diffuse 0
}
rotate < 5, 0, 0>
}
box {
<-10, 3.5,-7>, < 10, 3.51, 7>
no_shadow
material {SkyGlass}
}
// end sky
// chessboard
height_field {
function 256, 256 {
pigment {
checker color rgb 1 color rgb 0 scale 1/8
}
}
smooth
translate <-0.5, 0.0,-0.5>
scale < 12,-0.5, 12>
rotate <0, -90*clock, 0> // 使用clock变量来控制旋转
texture {Glass}
interior {ior 1.2}
}
// The pieces
difference {
superellipsoid {
< 0.05, 0.05>
translate < 0, 1, 0>
scale < 0.5, 0.9, 0.5>
pigment {rgbf 0.9}
texture {Glass}
interior {
ior 1.5
fade_distance 2
fade_power 2
}
}
object {
Paard
rotate < 0,-90, 0>
texture{PieceTex}
}
no_shadow
rotate < 0, 68, 0>
translate < 2.2*1.5, 0, -3.5*1.5>
}
difference {
superellipsoid {
< 0.05, 0.05>
translate < 0, 1, 0>
scale < 0.5, 0.9, 0.5>
texture {Glass}
interior {
ior 1.5
fade_distance 2
fade_power 2
}
}
object {
Loper
texture{PieceTex}
}
no_shadow
translate < 1.5*1.5, 0,-1.5>
}
difference {
superellipsoid {
< 0.05, 0.05>
translate < 0, 1, 0>
scale < 0.5, 0.75, 0.5>
texture {Glass}
interior {
ior 1.5
fade_distance 2
fade_power 2
}
}
object {
Toren
texture{PieceTex}
}
no_shadow
translate < 3.5*1.5, 0,-3.5*1.5>
}
// end pieces
--------------
!povray glasschess_anime.pov +Q11 +A +FN Initial_Frame=0 Final_Frame=24
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