#ansonlo卢瀚霆[超话]#
The first ALLOVER BABIES collection has arrived! ✨
Check out our adorable cap and tee, perfect for everyday wear. These cuties are ready to become your new fashion favorites!
Get yours at ALLOVER online shop starting May 13th. Don’t miss out!
Are you ready to be cute together?
@alloverbabiesofficial
#AlloverBabies
#HandInHandWeMoveOn
The first ALLOVER BABIES collection has arrived! ✨
Check out our adorable cap and tee, perfect for everyday wear. These cuties are ready to become your new fashion favorites!
Get yours at ALLOVER online shop starting May 13th. Don’t miss out!
Are you ready to be cute together?
@alloverbabiesofficial
#AlloverBabies
#HandInHandWeMoveOn
%%file visible_light.pov
/*A demonstration of light reflection.
by Henri Sivonen
30 Sep 1998
--
1 Oct 1998 and 2 Oct 1998
Added animation option
--
2 Oct 1998
First release
--
3 Oct 1998
Added crand 0 to the floor finish
This release
--
You may not claim this scene as your work as a whole.
You may use portions of this code in your own scenes fully copyrighted to yourself. In such case no crediting or payment regarding code copied from this file is necessary.
This permission does NOT extend to other works, which do not contain this notice, viewable on the author's Web site.
Permissions regarding the include files used in this scene are listed in POVLEGAL.DOC.
*/
#version 3.7;
global_settings {
assumed_gamma 1}
#include "colors.inc"
#include "stones.inc"
#include "woods.inc"
//the amount of reflection
#local floor_reflection = .5;
union{
//floor
plane{
y,0
texture{T_Grnt20
finish{
crand 0 //added for animation, not used is the stills
reflection floor_reflection
}
scale .2
translate <2.3434,4.334,.3432>
}
no_shadow
hollow
}
//walls
plane{
z,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
plane{
x,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
clipped_by{
plane{
<-1,0,-1>,.45
}
}
}
//fill light
light_source{
<-1,1,-1>
color rgb .5
media_interaction off
media_attenuation off
}
#local spot_location = <0,1,-1.5>;
/*uncomment for animation, clock = 0...1
#if (clock < .2)
#local first_clock = clock*5;
#declare first_rotate = <-65+10*first_clock,0,0>;
#declare second_rotate = <0,40-10 *first_clock,0>;
#end
#if ((clock >= .2)&(clock < .5))
#local second_clock = (clock-.2)/.3;
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,30-30*second_clock,0>;
#end
#if ((clock >= .5)&(clock < .7))
#local third_clock = (clock-.5)/.2;
#declare first_rotate = <-55-20*third_clock,0,0>;
#declare second_rotate = <0,0,0>;
#end
#if (clock >= .7)
#local fourth_clock = (clock-.7)/.3;
#declare first_rotate = <-75+10*fourth_clock,0,0>;
#declare second_rotate = <0,0+40*fourth_clock,0>;
#end
*/
/*comment the following two declare out for animation*/
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,10,0>;
//primary spotlight
light_source{
<0,0,0>
color rgb 1
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
}
//mirrored spotlight
light_source{
<0,0,0>
color rgb floor_reflection
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
scale <1,-1,1> //mirror about the floor
}
//reflection demonstration cylinder
cylinder{
<-.3,-.3,.5>, //extend through the floor
<-.3,.3,.5>,
.2
texture{T_Grnt16
rotate <90,2,1>
}
}
//overly scattering media for visualization of the spotlight
media{
scattering{
1,
rgb .75
extinction .25
}
intervals 10
samples 1,2
/*values used for the title picture
intervals 20
samples 2,5
*/
}
//a stick for blocking the spotlight partially
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
}
//mirrored stick
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
scale <1,-1,1> //mirror about the floor
}
camera{
location <-1,1,-1>
look_at <1,0,1>
}
-------------------
!povray visible_light.pov +W2800 +H2100 +Q11 +a0.3
-----------
h ttps://hsivonen.fi/refl-light/
/*A demonstration of light reflection.
by Henri Sivonen
30 Sep 1998
--
1 Oct 1998 and 2 Oct 1998
Added animation option
--
2 Oct 1998
First release
--
3 Oct 1998
Added crand 0 to the floor finish
This release
--
You may not claim this scene as your work as a whole.
You may use portions of this code in your own scenes fully copyrighted to yourself. In such case no crediting or payment regarding code copied from this file is necessary.
This permission does NOT extend to other works, which do not contain this notice, viewable on the author's Web site.
Permissions regarding the include files used in this scene are listed in POVLEGAL.DOC.
*/
#version 3.7;
global_settings {
assumed_gamma 1}
#include "colors.inc"
#include "stones.inc"
#include "woods.inc"
//the amount of reflection
#local floor_reflection = .5;
union{
//floor
plane{
y,0
texture{T_Grnt20
finish{
crand 0 //added for animation, not used is the stills
reflection floor_reflection
}
scale .2
translate <2.3434,4.334,.3432>
}
no_shadow
hollow
}
//walls
plane{
z,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
plane{
x,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
clipped_by{
plane{
<-1,0,-1>,.45
}
}
}
//fill light
light_source{
<-1,1,-1>
color rgb .5
media_interaction off
media_attenuation off
}
#local spot_location = <0,1,-1.5>;
/*uncomment for animation, clock = 0...1
#if (clock < .2)
#local first_clock = clock*5;
#declare first_rotate = <-65+10*first_clock,0,0>;
#declare second_rotate = <0,40-10 *first_clock,0>;
#end
#if ((clock >= .2)&(clock < .5))
#local second_clock = (clock-.2)/.3;
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,30-30*second_clock,0>;
#end
#if ((clock >= .5)&(clock < .7))
#local third_clock = (clock-.5)/.2;
#declare first_rotate = <-55-20*third_clock,0,0>;
#declare second_rotate = <0,0,0>;
#end
#if (clock >= .7)
#local fourth_clock = (clock-.7)/.3;
#declare first_rotate = <-75+10*fourth_clock,0,0>;
#declare second_rotate = <0,0+40*fourth_clock,0>;
#end
*/
/*comment the following two declare out for animation*/
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,10,0>;
//primary spotlight
light_source{
<0,0,0>
color rgb 1
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
}
//mirrored spotlight
light_source{
<0,0,0>
color rgb floor_reflection
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
scale <1,-1,1> //mirror about the floor
}
//reflection demonstration cylinder
cylinder{
<-.3,-.3,.5>, //extend through the floor
<-.3,.3,.5>,
.2
texture{T_Grnt16
rotate <90,2,1>
}
}
//overly scattering media for visualization of the spotlight
media{
scattering{
1,
rgb .75
extinction .25
}
intervals 10
samples 1,2
/*values used for the title picture
intervals 20
samples 2,5
*/
}
//a stick for blocking the spotlight partially
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
}
//mirrored stick
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
scale <1,-1,1> //mirror about the floor
}
camera{
location <-1,1,-1>
look_at <1,0,1>
}
-------------------
!povray visible_light.pov +W2800 +H2100 +Q11 +a0.3
-----------
h ttps://hsivonen.fi/refl-light/
#叫我ak就好了[超话]#
虽迟但到
Live Text Record from May 5, 2024
Countdown to Returning Home!
- Plans for the summer break
- Sharing a favorite backing track (set up for a little tail)
- Things related to new rap music
- Anime and gaming sharing session
- Experiences from my amateur days
- A meme-rich surfing expert
- A college student lamenting over exams
Bản ghi văn bản trực tiếp ngày 5 tháng 5 năm 2024
Đếm ngược để trở về nhà!
- Kế hoạch cho kỳ nghỉ hè
- Chia sẻ một bản phối khí yêu thích (đặt cho một cái đuôi nhỏ)
- Những điều liên quan đến nhạc rap mới
- Phiên chia sẻ về anime và trò chơi
- Những trải nghiệm từ thời kỳ nghiệp dư
- Một chuyên gia lướt sóng giàu meme
- Sinh viên đại học rên rỉ về kỳ thi
บันทึกข้อความสดวันที่ 5 พฤษภาคม 2024
นับถอยหลังกลับบ้าน!
- แผนการสำหรับช่วงปิดเทอมฤดูร้อน
- แชร์เพลงประกอบที่ชื่นชอบ (ตั้งไว้สำหรับหางน้อย)
- เรื่องราวเกี่ยวกับเพลงแร็ปใหม่
- การแชร์เกี่ยวกับอนิเมะและเกม
- ประสบการณ์จากช่วงเวลาสมัครเล่น
- ผู้เชี่ยวชาญการโต้คลื่นที่มีมีมมากมาย
- นักศึกษามหาวิทยาลัยที่บ่นเรื่องการสอบ
虽迟但到
Live Text Record from May 5, 2024
Countdown to Returning Home!
- Plans for the summer break
- Sharing a favorite backing track (set up for a little tail)
- Things related to new rap music
- Anime and gaming sharing session
- Experiences from my amateur days
- A meme-rich surfing expert
- A college student lamenting over exams
Bản ghi văn bản trực tiếp ngày 5 tháng 5 năm 2024
Đếm ngược để trở về nhà!
- Kế hoạch cho kỳ nghỉ hè
- Chia sẻ một bản phối khí yêu thích (đặt cho một cái đuôi nhỏ)
- Những điều liên quan đến nhạc rap mới
- Phiên chia sẻ về anime và trò chơi
- Những trải nghiệm từ thời kỳ nghiệp dư
- Một chuyên gia lướt sóng giàu meme
- Sinh viên đại học rên rỉ về kỳ thi
บันทึกข้อความสดวันที่ 5 พฤษภาคม 2024
นับถอยหลังกลับบ้าน!
- แผนการสำหรับช่วงปิดเทอมฤดูร้อน
- แชร์เพลงประกอบที่ชื่นชอบ (ตั้งไว้สำหรับหางน้อย)
- เรื่องราวเกี่ยวกับเพลงแร็ปใหม่
- การแชร์เกี่ยวกับอนิเมะและเกม
- ประสบการณ์จากช่วงเวลาสมัครเล่น
- ผู้เชี่ยวชาญการโต้คลื่นที่มีมีมมากมาย
- นักศึกษามหาวิทยาลัยที่บ่นเรื่องการสอบ
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