我当时是二年级生吧,我一入学就觉得德哈有一腿。我很庆幸分院帽把我分到蛇院,在那之后我完完全全目睹了德哈的爱情!吵架什么都不存在的好吗!那根本就是调 情!!那些传谣的柠檬精没目睹就不要乱传!!噢,我要去德哈后援会发布新情报了。对了,那期的预言家日报被我们后援会买断了w想看的学妹就来后援会找我们~(他俩不可能离开相框的,恩爱还没秀够呢)see you~#lofter##德哈##DH#
%%file visible_light.pov
/*A demonstration of light reflection.
by Henri Sivonen
30 Sep 1998
--
1 Oct 1998 and 2 Oct 1998
Added animation option
--
2 Oct 1998
First release
--
3 Oct 1998
Added crand 0 to the floor finish
This release
--
You may not claim this scene as your work as a whole.
You may use portions of this code in your own scenes fully copyrighted to yourself. In such case no crediting or payment regarding code copied from this file is necessary.
This permission does NOT extend to other works, which do not contain this notice, viewable on the author's Web site.
Permissions regarding the include files used in this scene are listed in POVLEGAL.DOC.
*/
#version 3.7;
global_settings {
assumed_gamma 1}
#include "colors.inc"
#include "stones.inc"
#include "woods.inc"
//the amount of reflection
#local floor_reflection = .5;
union{
//floor
plane{
y,0
texture{T_Grnt20
finish{
crand 0 //added for animation, not used is the stills
reflection floor_reflection
}
scale .2
translate <2.3434,4.334,.3432>
}
no_shadow
hollow
}
//walls
plane{
z,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
plane{
x,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
clipped_by{
plane{
<-1,0,-1>,.45
}
}
}
//fill light
light_source{
<-1,1,-1>
color rgb .5
media_interaction off
media_attenuation off
}
#local spot_location = <0,1,-1.5>;
/*uncomment for animation, clock = 0...1
#if (clock < .2)
#local first_clock = clock*5;
#declare first_rotate = <-65+10*first_clock,0,0>;
#declare second_rotate = <0,40-10 *first_clock,0>;
#end
#if ((clock >= .2)&(clock < .5))
#local second_clock = (clock-.2)/.3;
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,30-30*second_clock,0>;
#end
#if ((clock >= .5)&(clock < .7))
#local third_clock = (clock-.5)/.2;
#declare first_rotate = <-55-20*third_clock,0,0>;
#declare second_rotate = <0,0,0>;
#end
#if (clock >= .7)
#local fourth_clock = (clock-.7)/.3;
#declare first_rotate = <-75+10*fourth_clock,0,0>;
#declare second_rotate = <0,0+40*fourth_clock,0>;
#end
*/
/*comment the following two declare out for animation*/
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,10,0>;
//primary spotlight
light_source{
<0,0,0>
color rgb 1
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
}
//mirrored spotlight
light_source{
<0,0,0>
color rgb floor_reflection
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
scale <1,-1,1> //mirror about the floor
}
//reflection demonstration cylinder
cylinder{
<-.3,-.3,.5>, //extend through the floor
<-.3,.3,.5>,
.2
texture{T_Grnt16
rotate <90,2,1>
}
}
//overly scattering media for visualization of the spotlight
media{
scattering{
1,
rgb .75
extinction .25
}
intervals 10
samples 1,2
/*values used for the title picture
intervals 20
samples 2,5
*/
}
//a stick for blocking the spotlight partially
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
}
//mirrored stick
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
scale <1,-1,1> //mirror about the floor
}
camera{
location <-1,1,-1>
look_at <1,0,1>
}
-------------------
!povray visible_light.pov +W2800 +H2100 +Q11 +a0.3
-----------
h ttps://hsivonen.fi/refl-light/
/*A demonstration of light reflection.
by Henri Sivonen
30 Sep 1998
--
1 Oct 1998 and 2 Oct 1998
Added animation option
--
2 Oct 1998
First release
--
3 Oct 1998
Added crand 0 to the floor finish
This release
--
You may not claim this scene as your work as a whole.
You may use portions of this code in your own scenes fully copyrighted to yourself. In such case no crediting or payment regarding code copied from this file is necessary.
This permission does NOT extend to other works, which do not contain this notice, viewable on the author's Web site.
Permissions regarding the include files used in this scene are listed in POVLEGAL.DOC.
*/
#version 3.7;
global_settings {
assumed_gamma 1}
#include "colors.inc"
#include "stones.inc"
#include "woods.inc"
//the amount of reflection
#local floor_reflection = .5;
union{
//floor
plane{
y,0
texture{T_Grnt20
finish{
crand 0 //added for animation, not used is the stills
reflection floor_reflection
}
scale .2
translate <2.3434,4.334,.3432>
}
no_shadow
hollow
}
//walls
plane{
z,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
plane{
x,1
texture{T_Wood7
rotate <89,1,1>
scale .1
}
hollow
}
clipped_by{
plane{
<-1,0,-1>,.45
}
}
}
//fill light
light_source{
<-1,1,-1>
color rgb .5
media_interaction off
media_attenuation off
}
#local spot_location = <0,1,-1.5>;
/*uncomment for animation, clock = 0...1
#if (clock < .2)
#local first_clock = clock*5;
#declare first_rotate = <-65+10*first_clock,0,0>;
#declare second_rotate = <0,40-10 *first_clock,0>;
#end
#if ((clock >= .2)&(clock < .5))
#local second_clock = (clock-.2)/.3;
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,30-30*second_clock,0>;
#end
#if ((clock >= .5)&(clock < .7))
#local third_clock = (clock-.5)/.2;
#declare first_rotate = <-55-20*third_clock,0,0>;
#declare second_rotate = <0,0,0>;
#end
#if (clock >= .7)
#local fourth_clock = (clock-.7)/.3;
#declare first_rotate = <-75+10*fourth_clock,0,0>;
#declare second_rotate = <0,0+40*fourth_clock,0>;
#end
*/
/*comment the following two declare out for animation*/
#declare first_rotate = <-55,0,0>;
#declare second_rotate = <0,10,0>;
//primary spotlight
light_source{
<0,0,0>
color rgb 1
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
}
//mirrored spotlight
light_source{
<0,0,0>
color rgb floor_reflection
spotlight
point_at <0,-1,0>
radius 5
falloff 8
tightness .5
rotate first_rotate
rotate second_rotate
translate spot_location
scale <1,-1,1> //mirror about the floor
}
//reflection demonstration cylinder
cylinder{
<-.3,-.3,.5>, //extend through the floor
<-.3,.3,.5>,
.2
texture{T_Grnt16
rotate <90,2,1>
}
}
//overly scattering media for visualization of the spotlight
media{
scattering{
1,
rgb .75
extinction .25
}
intervals 10
samples 1,2
/*values used for the title picture
intervals 20
samples 2,5
*/
}
//a stick for blocking the spotlight partially
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
}
//mirrored stick
cylinder{
<0,0,0>,
<0,0,-1.1>,
.025
texture{T_Wood1}
rotate <10,0,0>
rotate <0,40,0>
translate <.25,.25,-.4>
scale <1,-1,1> //mirror about the floor
}
camera{
location <-1,1,-1>
look_at <1,0,1>
}
-------------------
!povray visible_light.pov +W2800 +H2100 +Q11 +a0.3
-----------
h ttps://hsivonen.fi/refl-light/
https://t.cn/A6HAwv9I 我的评分:[星星][星星][星星][星星][星星]
You climbed the top nest?
No, only me.
I accepted.
You’re true.
Find the clan.
Run!
Help your father.
You are the elder.
For Caesar!
Son.
Father. I will find them.
I will bring them home.
Mother.
How young you are. Without your mask.
Explain yourself.
They killed him, the masks.
Apes fallen from the sky.
I survived. I protected our works.
The simples have meaning.
That is not everything.
Caesar..
Ape shall not kill ape.
I am now the last.
The work continues.
There was a time, Ape & HUMAN lived side by side.
He has his journey. We have ours. Come.
What did I miss?
She spoke.
There’re more like you?
You’re safe with us, but still not true.
But now we have each other.
You can not trust a human.
No.
I see. You can leave, May. Free.
May, no.
Sorry.
What have you done? Climb!
Let us go home.
I came to say goodbye.
What is for apes?
Aren’t ape and human live together?
I don’t know.
Important.
Hello.
Is there anyone here?
Do you hear me?
You climbed the top nest?
No, only me.
I accepted.
You’re true.
Find the clan.
Run!
Help your father.
You are the elder.
For Caesar!
Son.
Father. I will find them.
I will bring them home.
Mother.
How young you are. Without your mask.
Explain yourself.
They killed him, the masks.
Apes fallen from the sky.
I survived. I protected our works.
The simples have meaning.
That is not everything.
Caesar..
Ape shall not kill ape.
I am now the last.
The work continues.
There was a time, Ape & HUMAN lived side by side.
He has his journey. We have ours. Come.
What did I miss?
She spoke.
There’re more like you?
You’re safe with us, but still not true.
But now we have each other.
You can not trust a human.
No.
I see. You can leave, May. Free.
May, no.
Sorry.
What have you done? Climb!
Let us go home.
I came to say goodbye.
What is for apes?
Aren’t ape and human live together?
I don’t know.
Important.
Hello.
Is there anyone here?
Do you hear me?
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